also see: julian dibbell's 2003 wired article about the unreal estate boom.
Wednesday, April 20, 2005
sony is launching a marketplace for virtual goods, which will enable everquest ii players to buy game commodities, currency, and characters from each other. the company estimates that this is a $200 million per year market.
also see: julian dibbell's 2003 wired article about the unreal estate boom.
also see: julian dibbell's 2003 wired article about the unreal estate boom.
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